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Modes

Gameplay mode definitions and pacing logic.

Air Ride (KAR1)

Air Ride (KAR1)

Core race mode focused on line choice and machine handling.

air rideracekar1

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Air Ride (KAR2)

Confirmed race mode with expanded multiplayer presentation.

air ride6-playerkar2

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Air Ride Ruleset (KAR1)

KAR1 race sessions support lap, free-run, and time-attack style setup options.

air riderulesetlapstime attackkar1

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Checklist Progression (KAR1)

Achievement checklists provide long-tail progression and mastery targets.

checklistsprogressioncity trialkar1

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City Trial (KAR1)

City Trial (KAR1)

Build-up phase plus random finals, the identity anchor of the franchise.

city trialrandom finalkar1

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City Trial (KAR2)

Officially listed at 16 online / 8 local wireless players.

city trial16-player8-player local wirelessskyah

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City Trial Random Events (KAR1)

Random city events are a core reason City Trial creates high replay variance.

city trialrandom eventsvariancekar1

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Combo Racing (KAR2)

Direct-era mode framing built around chained race segments and transitions.

combo racingmode variantkar2

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Drag Race (KAR2)

Short-burst acceleration format referenced in sequel mode lists.

drag racesprint formatkar2

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Free Run (KAR1)

Low-pressure practice format for learning machine control and track flow.

free runpracticekar1

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Free Run (KAR2)

Low-pressure exploratory format commonly listed in sequel mode references.

free runpracticekar2

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Machine Parts Loop (KAR1)

Dragoon/Hydra part hunting is central to City Trial decision pressure.

city trialmachine partsdragoonhydrakar1

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Paddock (KAR2)

Direct #2 mode focused on setup and pre-race structure.

paddocksetupkar2

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Road Trip (KAR2)

Mode revealed in Direct #2, associated with route-oriented progression.

road tripdirect #2kar2

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Stadium Finals (KAR1)

City Trial culminates in one of many possible final event formats.

city trialstadiumfinal eventkar1

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Stat Item Economy (KAR1)

Stat items like Speed, Glide, and Turn shape machine growth each run.

city trialspeedglideturnitem economykar1

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Swap Relay (KAR2)

Relay-style format where role/machine handoff becomes part of strategy.

swap relayrelayteam formatkar2

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Team Battles (KAR2)

Team-oriented competitive format highlighted in sequel reveal materials.

team battlesteam modekar2

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Time Attack (KAR1)

Time Attack (KAR1)

One-player time challenge mode focused on line optimization and machine handling.

time attacksolo moderoute optimizationkar1

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Top Ride (KAR1)

Top Ride (KAR1)

Top-down mode optimized for short, high-conflict rounds.

top ridetop-downkar1

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Top Ride (KAR2)

Reconfirmed in Direct #2 as a major pace-layer mode.

top ridedirect #2kar2

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Top Ride Course Sets (KAR1)

Top Ride Course Sets (KAR1)

Top Ride includes multiple elemental course themes with short-round pacing.

top ridecourse setsparty modekar1

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