
Air Ride (KAR1)
Core race mode focused on line choice and machine handling.
air rideracekar1
Open entryGameplay mode definitions and pacing logic.

Core race mode focused on line choice and machine handling.
air rideracekar1
Open entryConfirmed race mode with expanded multiplayer presentation.
air ride6-playerkar2
Open entryKAR1 race sessions support lap, free-run, and time-attack style setup options.
air riderulesetlapstime attackkar1
Open entryAchievement checklists provide long-tail progression and mastery targets.
checklistsprogressioncity trialkar1
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Build-up phase plus random finals, the identity anchor of the franchise.
city trialrandom finalkar1
Open entryOfficially listed at 16 online / 8 local wireless players.
city trial16-player8-player local wirelessskyah
Open entryRandom city events are a core reason City Trial creates high replay variance.
city trialrandom eventsvariancekar1
Open entryDirect-era mode framing built around chained race segments and transitions.
combo racingmode variantkar2
Open entryShort-burst acceleration format referenced in sequel mode lists.
drag racesprint formatkar2
Open entryLow-pressure practice format for learning machine control and track flow.
free runpracticekar1
Open entryLow-pressure exploratory format commonly listed in sequel mode references.
free runpracticekar2
Open entryDragoon/Hydra part hunting is central to City Trial decision pressure.
city trialmachine partsdragoonhydrakar1
Open entryDirect #2 mode focused on setup and pre-race structure.
paddocksetupkar2
Open entryMode revealed in Direct #2, associated with route-oriented progression.
road tripdirect #2kar2
Open entryCity Trial culminates in one of many possible final event formats.
city trialstadiumfinal eventkar1
Open entryStat items like Speed, Glide, and Turn shape machine growth each run.
city trialspeedglideturnitem economykar1
Open entryRelay-style format where role/machine handoff becomes part of strategy.
swap relayrelayteam formatkar2
Open entryTeam-oriented competitive format highlighted in sequel reveal materials.
team battlesteam modekar2
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One-player time challenge mode focused on line optimization and machine handling.
time attacksolo moderoute optimizationkar1
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Top-down mode optimized for short, high-conflict rounds.
top ridetop-downkar1
Open entryReconfirmed in Direct #2 as a major pace-layer mode.
top ridedirect #2kar2
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Top Ride includes multiple elemental course themes with short-round pacing.
top ridecourse setsparty modekar1
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