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Stats

Stats (short for Statistics) are the pieces of data that represent certain aspects of a character or item, properly debuting in Kirby Air Ride.

Articles with content covered better by other wikisGameplayKirby Air RideKirby: Planet RobobotTeam Kirby Clash DeluxeSuper Kirby ClashKirby Star AlliesKirby Fighters 2

Kirby Super Star and Kirby Super Star Ultra

After defeating Computer Virus, it will create a window which will comically start computing an increase in experience points for non-existent stats. Similar messages You earned [XXX] experience points. You gained [XXX] EXP! (Not that it matters.) You earned [X] Courage points! Your Courage went up by [X]! You earned [X] Love points! Your Love went up by [X]! You earned [X] Friendship points! Your Friendship went up by [X]! Different messages You earned [X] Ambition points! You earned [X] Beauty points! You earned [X] Exam score points! You earned [X] Fever points! You earned [X] Greediness points! You earned [X] Happy Smile points! You earned [X] Honesty points! You earned [X] Humor points! You earned [X] Tenderness points! Your Eye Sparkle went up by [X]! Your Heroism went up by [X]! Your Kindness went up by [X]! Your Maturity went up by [X]! Your Puffiness went up by [X]! Your Roundness went up by [X]! Your Sincerity went up by [X]! Your Softness went up by [X]! Your Spirit went up by [X]! Your Squishiness went up by [X]!

Kirby Air Ride and Kirby Air Riders

Main article: Patch Main article: Air Ride Machine Power-up items called Patches can be used to modify Air Ride Machines' stats in City Trial. These Patches are: Image Stat Attribute Boost Increases the machine's acceleration, allowing it to reach its top speed faster. Top Speed Increases the machine's top speed, but reduces defense. Turn Increases the machine's ability to turn while moving. Charge Increases the machine's charging speed, allowing it to fill the gauge faster. Glide Increases the machine's ability achieve lift and its flight speed. Weight Increases the machine's ability to brake and increases top speed. Offense Increases the strength of Quick Spins and items. Defense Increases the machine's ability to reduce damage. HP Increases the machine's stamina. In Kirby Air Riders, there are ten explicit machine specs; all of the Patch types from Kirby Air Ride return, and collecting these Patches in City Trial can modify these specs. The type of Rider being paired with a machine also serves as a modifier for the base specs. Stat Attribute Top Speed How fast the machine can go Boost How quickly the machine accelerates to its top speed Charge How fast the machine fills its charge gauge Turn How well the machine turns while moving Grip How well the machine comes to a stop Lift How well the machine initiates a glide Flight Speed How fast the machine moves while airborne Attack How much damage the machine does Max HP How durable the machine is Weight How heavy the machine is At the end of City Trial, the amount of each Patch is shown like before. Additionally, explicit values for Top Speed, Boost, Offense, Defense, and HP are shown. Machine / Spec Top Speed Boost Charge Turn Grip Lift Flight Speed Attack Max HP Weight Warp Star 35.675676% 22.432432% 46.621622% 37.837838% 39.324324% 37.972973% 54.864865% 25.135135% 33.513514% 28.918919% Winged Star 18.918919% 18.378378% 53.513514% 31.351351% 24.324324% 84.054054% 74.324324% 22.702703% 16.216216% 21.351351% Wagon Star 39.189189% 78.378378% 0% 50% 31.351351% 0% 59.72973% 31.891892% 82.972973% 51.081081% Battle Chariot 45.135135% 14.324324% 58.378378% 82.702703% 85.945946% 0% 65.945946% 88.648649% 81.351351% 82.972973%

Kirby:_Planet_Robobot.2C_Team_Kirby_Clash_Deluxe.2C_and_Super_Kirby_Clash

“ You leveled up and got stronger! ” — The player reaches a new level • Team Kirby Clash Deluxe Team Kirby Clash In the Team Kirby Clash sub-game, stats now revolve around the form of four main aspects: - Stamina: the amount of health a hero has - Attack: how much damage a hero deals - Recovery: how much health is recovered from a recovery item - Team Meteor: how much damage a Team Meteor does These stats are only upgraded by earning experience points by completing quests. Experience for certain stats is reflective of the player's chosen role. Sword Hero focuses on Stamina and Attack with a poor Recovery, Hammer Lord specializes in Attack but has terrible Recovery, Doctor Healmore has excellent Recovery with the cost of poor Stamina and Attack, and Beam Mage having a good Recovery with poor Stamina and Attack. As the player starts reaching the max level, each stat is greatly increased so that every stat is maxed out when the player reaches max level. Super Kirby Clash In Team Kirby Clash Deluxe and Super Kirby Clash, three more stats were added with the inclusion of collectible armor, weapons, and fragments: - Revival Speed: how fast it takes to use a Revival Spell - Charge Speed: how fast it takes to use a chargeable move - Material Gain: how many fragments the player receives at the end of a quest The base stats of the player also increase by earning experience points, however armor and weapons can now be equipped to upgrade the various stats to the player's advantage with the higher rarity pieces of gear having the most benefits. These stat boosts are only applicable to that piece of gear and does not permanently increase the player's base stats. When a weapon is paired with an armor of the same rarity, the effects of both increase by 10%. Additionally, if the player's stamina is full, then the player gains the Full-Strength Attack bonus which boosts attack by an unknown amount. The player can purchase Champion's Codexes in Shopkeeper Magolor 's Shoppe to increase a certain role's base stats. Sword Hero increases Stamina, Hammer Lord increases Attack, Doctor Healmore increases Recovery, and Beam Mage evenly upgrades all the stats.

Kirby Star Allies

In Guest Star???? Star Allies Go!, the player is handicapped of three major stats: - Attack: how much damage the team is able to deal - Health: how much each player has - Speed: how fast each player can move Level Attack percentage Health percentage Speed percentage 0 (start) 100% 80% 100% 1 180% 100% 120% 2 220% 120% 130% 3 250% 130% 140% 4 270% 140% 145% MAX 300% 150% 150% Each of these stats are all upgraded by collecting the respective Power-Up Heart scattered throughout the levels which will raise them by one stage. Collecting a combined Power-Up Heart will raise all stats by one stage. Up to five can be collected before the respective stat is maxed out.

Kirby Fighters 2

The player collects a Cursed Attack Ring Stats are only available in Story Mode: The Destined Rivals where there are four main aspects that are shared with the player and their buddy. These stats are only raised by collecting the stat's respective stones in the Item Room and only last during the chapter they were collected. However, if the player picks up the Auto-Heal and Anti-Ghost cursed rings, it will render the Recovery-Item stat and the Ghost Boost stat to be null and useless to increase as the Auto-Heal ring will triple the amount of health healed after a round but will spawn no recovery items on the battlefield, and the Anti-Ghost ring will make no fighter able to become a ghost. The Cursed Attack Ring will double the player's attack (including any additional increases from stones) but cut the player's total health by 66%. A Cursed Attack Ring icon will also appear next to the Attack stat when viewing current stats. Attribute Description Stone modifier Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Attack How much damage a fighter does +0.2 +0.3 +0.4 +0.5 +0.7 Recovery-Item Boost How much health is recovered when picking up a recovery item +0.6 +0.8 +1.0 +1.25 +1.50 Ghost Boost How long it takes for a fighter to become a ghost after being KO'd +0.1 +0.15 +0.2 +0.3 +0.5 Charge Speed How long it takes for a chargeable move to reach max charge +0.2 +0.3 +0.4 +0.475 +0.62 The player can view these stats by pressing Y in the Item Room or by pausing the game during a round. The max capacity for every stat change for each chapter. Because each chapter has different capacities, the value of a stone may change to appropriately balance with the capacity size. - Chapter 1: 300 - Chapter 2: 500 - Chapter 3: 550 - Chapter 4: 750 - Final Chapter: 999

In the Super Smash Bros. series

This section contains content best covered by other wikis External links: * Smash Wiki: Attack Types * Smash Wiki: Sticker * Smash Wiki: Equipment * Smash Wiki: Spirits Stats are represented in various ways through the series, each iteration mainly focusing on a fighter's attributes.

Attack Types

There are many different forms of attack in the Super Smash Bros. series whether it may be by Arm, Body, Weapon, etc. These stats were introduced in Super Smash Bros. Brawl with the introduction of stickers and have been implemented differently in every installation thereafter. Each of these stats can be changed with the main collectible in each respective installment. For the sake of brevity, the following lists includes the attack types only applicable to the Kirby series characters in every installment, not including any Copy Abilities.

Physical Attacks

This list includes all physical attack types, most of these are condensed into just Physical Attack in Super Smash Bros. Ultimate. Attacks paired with a logo with one asterisk means that attack's type present in that installment was changed in another installment; two asterisks means that attack only exists in that game and was either replaced with a different attacking motion that was labeled with a different attack type. Type Description Character Kirby King Dedede Meta Knight Arm Attacks utilizing any part of arm or hand Jab Up throw Pummel Body Attacks utilizing any part of the body besides the Arm and Leg Dash attack * Down tilt * Pummel Neutral aerial Dash attack Up throw (landing) Up throw (landing) Neutral aerial Neutral special (Mach Tornado) * Down special (Stone) Up special (Super Dedede Jump) Up special (Shuttle Loop) Head Attacks done with the head Pummel Up tilt Leg Attacks utilizing any part of the leg or foot Forward tilt Down tilt ** Dash attack Up tilt Down tilt Forward smash Back aerial ** Up smash Down smash Forward throw Forward aerial Floor attack Back aerial Up aerial Down aerial Edge attack Down throw Down throw Floor attack Edge attack Spin Attacks that involve mainly spinning the body or a weapon Dash attack * Neutral special (Mach Tornado) * Neutral air Side special (Drill Rush) * Throwing Attacks done by throwing an opponent Neutral special (Inhale)

Weapon Attacks

This list includes all the relevant Weapon attack type sub-categories. All of these weapons besides Sword are condensed to just Weapon Attacks in Super Smash Bros. Ultimate where Sword Attack would become its own type of attack. Attacks paired with a logo with one asterisk means that attack's type present in that installment was changed in another installment; two asterisks means that attack only exists in that game. Type Description Character Kirby King Dedede Meta Knight Hammer Attacks done with a hammer; the Hammer item also applies here Side special (Hammer/Hammer Flip) Neutral attack Forward tilt Forward smash Up smash Down smash Forward aerial Up aerial Down aerial Back aerial * Forward throw Back throw Floor attack (trip) Side special (Gordo Throw) Down Special (Jet Hammer) Sword Attacks done with a sword or blade Up special (Final Cutter) Neutral attack Forward tilt Up tilt Down tilt Forward smash Up smash Down smash Neutral aerial Forward aerial Back aerial Up aerial Down aerial Up throw Back throw Floor attack Edge attack Side special (Drill Rush) * Up special (Shuttle Loop) Down special (Dimensional Cape) Glide attack ** Weapon Attacks done with any general Super Smash Bros. item such as the Star Rod; applicable to every fighter and not mutually exclusive to anyone's moveset

Copy Ability-Exclusive Attack Types

This list includes every attack type only obtained by Kirby series fighters through the use of Kirby's Copy Abilities. While these stats can be enhanced, it is not recommended to do so as these attack types are very niche and only usable with the neutral special attack. Type Description Character Move Bite Attacks involving biting opponents with teeth Corrin Dragon Fang Shot (bite) Wario Chomp Energy Involves any energy-based attack Byleth Failnaught (beam) Corrin Dragon Fang Shot (projectile) Falco Blaster Fox Wolf Ken Hadoken Ryu Mii Gunner Charge Shot Samus Dark Samus Mii Swordfighter Gale Tornado Min Min Punch (laser) Palutena Autoreticle R.O.B. Robo Beam Robin Thunder Terry Power Wave Wii Fit Trainer Sun Salutation Zero Suit Samus Paralyzer Explosion Involves any attack that is explosive/causes an explosion Diddy Kong Peanut Popgun (over charged) Duck Hunt Trick Shot Ike Eruption Pyra Flame Nova (launching hit) Roy Flare Blade Chrom Snake Hand Grenade Magic Involves any magic-based attacks Hero Frizz/Frizzle/Kafrizz Sephiroth Flare/Megaflare/Gigaflare Sora Magic (Firga, Thundaga, Blizzaga) Zelda Nayru's Love Pikmin Attacks done by Pikmin Olimar/Alph Pikmin Pluck + Pikmin Throw PK Involves attacks done by psychokinesis Lucas PK Freeze Ness PK Flash Water Involves any liquid-based attack Inkling Splattershot Squirtle Water Gun

Stickers

Only in Super Smash Bros. Brawl, stickers can be stuck to the bottom of a trophy to increase a fighter's attack attributes such as their attack type stats and/or their elemental effects. Many Kirby series stickers can only be applied to Kirby series characters and can be found on the item's respective article. This mechanic is mainly used for the Subspace Emissary.

Customization Stats

Players can upgrade their Mii Fighters and amiibo Figure's stats with equipment in Super Smash Bros. for Nintendo 3DS and Wii U and spirits in Super Smash Bros. Ultimate. In the former, stats are represented by three types: Attack, Defense, and Speed whereas in the latter, only Attack and Defense are visualized.

Equipment

Customizing a fighter's stats (Super Smash Bros. for Wii U) Equipment are items that are used to improve a fighter's Attack, Speed, and Defense. Increasing one stat, however, will decrease another. Increasing Attack decreases Defense, increasing Defense decreases Speed, and increasing Speed decreases Attack. Below is a list of every standard-type equipment worn by members of the Kirby series. Orange represents Attack, blue represents Defense, and green represents Speed. Name Type Image Used by Brawn Badge - Rare Brawn Badge - Super Brawn Badge Anyone Hammer - 1-ton Hammer - 100 lb. Hammer - 100-ton Hammer King Dedede Lollipop - Decadent Lollipop - Delicious Lollipop - Yummy Lollipop Kirby Sword - Steel Sword - Silver Sword - Legendary Sword Cloud, Corrin, Ike, Link, Lucina, Marth, Mii Swordfighter, Meta Knight, Roy, Shulk, Toon Link Coat - Designer Coat - Discount Coat - Expensive Coat King Dedede, Robin Hat - Average Joe's Hat - Pretty Sweet Hat - Hero's Hat Diddy Kong, Kirby, Ness Mask - Enigmatic Mask - Heroic Mask - Vengeful Mask Meta Knight Protection Badge - Rare Protection Badge - Super Protection Badge Anyone Agility Badge - Rare Agility Badge - Super Agility Badge Anyone Turbo Boost - Deluxe Turbo Boost - First-Class Turbo Boost King Dedede, Kirby, Meta Knight

Smash Run and Smash Tour

Customization and equipment are heavily used in Smash Run and Smash Tour. When the player starts a game of either of these modes, their stats are greatly reduced, even customized fighters. To increase their stats, each player must collect items known as stat boosts, one for each stat. Each stat boost can increase its respective stat depending on the size of the stat boost. Before the final battle for both modes begin, the game will show the numerical value for each stat with a line representing that fighter's base stats. Tac can appear in both modes where he often carries a multitude of stat boosts in his sack. Smash Run Smash Tour Name Image Stat Increased Speed Movement Jump Jumping height Attack Normal attacks Special Special attacks Arms Grabbing and throwing Defense Knockback resistance; shield integrity