
Air Ride (KAR1)
Core race mode focused on line choice and machine handling.
air rideracekar1
項目を開くモード定義と試合テンポの説明。

Core race mode focused on line choice and machine handling.
air rideracekar1
項目を開くConfirmed race mode with expanded multiplayer presentation.
air ride6-playerkar2
項目を開くKAR1 race sessions support lap, free-run, and time-attack style setup options.
air riderulesetlapstime attackkar1
項目を開くAchievement checklists provide long-tail progression and mastery targets.
checklistsprogressioncity trialkar1
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Build-up phase plus random finals, the identity anchor of the franchise.
city trialrandom finalkar1
項目を開くOfficially listed at 16 online / 8 local wireless players.
city trial16-player8-player local wirelessskyah
項目を開くRandom city events are a core reason City Trial creates high replay variance.
city trialrandom eventsvariancekar1
項目を開くDirect-era mode framing built around chained race segments and transitions.
combo racingmode variantkar2
項目を開くShort-burst acceleration format referenced in sequel mode lists.
drag racesprint formatkar2
項目を開くLow-pressure practice format for learning machine control and track flow.
free runpracticekar1
項目を開くLow-pressure exploratory format commonly listed in sequel mode references.
free runpracticekar2
項目を開くDragoon/Hydra part hunting is central to City Trial decision pressure.
city trialmachine partsdragoonhydrakar1
項目を開くDirect #2 mode focused on setup and pre-race structure.
paddocksetupkar2
項目を開くMode revealed in Direct #2, associated with route-oriented progression.
road tripdirect #2kar2
項目を開くCity Trial culminates in one of many possible final event formats.
city trialstadiumfinal eventkar1
項目を開くStat items like Speed, Glide, and Turn shape machine growth each run.
city trialspeedglideturnitem economykar1
項目を開くRelay-style format where role/machine handoff becomes part of strategy.
swap relayrelayteam formatkar2
項目を開くTeam-oriented competitive format highlighted in sequel reveal materials.
team battlesteam modekar2
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One-player time challenge mode focused on line optimization and machine handling.
time attacksolo moderoute optimizationkar1
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Top-down mode optimized for short, high-conflict rounds.
top ridetop-downkar1
項目を開くReconfirmed in Direct #2 as a major pace-layer mode.
top ridedirect #2kar2
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Top Ride includes multiple elemental course themes with short-round pacing.
top ridecourse setsparty modekar1
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