
Air Ride (KAR1)
Core race mode focused on line choice and machine handling.
air rideracekar1
进入条目模式定义与对局节奏说明。

Core race mode focused on line choice and machine handling.
air rideracekar1
进入条目Confirmed race mode with expanded multiplayer presentation.
air ride6-playerkar2
进入条目KAR1 race sessions support lap, free-run, and time-attack style setup options.
air riderulesetlapstime attackkar1
进入条目Achievement checklists provide long-tail progression and mastery targets.
checklistsprogressioncity trialkar1
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Build-up phase plus random finals, the identity anchor of the franchise.
city trialrandom finalkar1
进入条目Officially listed at 16 online / 8 local wireless players.
city trial16-player8-player local wirelessskyah
进入条目Random city events are a core reason City Trial creates high replay variance.
city trialrandom eventsvariancekar1
进入条目Direct-era mode framing built around chained race segments and transitions.
combo racingmode variantkar2
进入条目Short-burst acceleration format referenced in sequel mode lists.
drag racesprint formatkar2
进入条目Low-pressure practice format for learning machine control and track flow.
free runpracticekar1
进入条目Low-pressure exploratory format commonly listed in sequel mode references.
free runpracticekar2
进入条目Dragoon/Hydra part hunting is central to City Trial decision pressure.
city trialmachine partsdragoonhydrakar1
进入条目Direct #2 mode focused on setup and pre-race structure.
paddocksetupkar2
进入条目Mode revealed in Direct #2, associated with route-oriented progression.
road tripdirect #2kar2
进入条目City Trial culminates in one of many possible final event formats.
city trialstadiumfinal eventkar1
进入条目Stat items like Speed, Glide, and Turn shape machine growth each run.
city trialspeedglideturnitem economykar1
进入条目Relay-style format where role/machine handoff becomes part of strategy.
swap relayrelayteam formatkar2
进入条目Team-oriented competitive format highlighted in sequel reveal materials.
team battlesteam modekar2
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One-player time challenge mode focused on line optimization and machine handling.
time attacksolo moderoute optimizationkar1
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Top-down mode optimized for short, high-conflict rounds.
top ridetop-downkar1
进入条目Reconfirmed in Direct #2 as a major pace-layer mode.
top ridedirect #2kar2
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Top Ride includes multiple elemental course themes with short-round pacing.
top ridecourse setsparty modekar1
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